|
|
Mark Wagner <mar### [at] gtenet> wrote:
:> Does it work with interrupted renders?
: Yes.
How?
:> How much will it take memory?
: Hopefully, not much more than current rendering methods.
How can this be possible if you have to keep the whole image in memory
(for example for the antialiasing pass)?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|